happy to see another game from you. only a hand full of games on itchio where i dont mind the game play for the most part and i loved the last few. im really enjoying the word play in this and look forward too the next update/non demo release!
It's good to see your still making games, and from the demo I can already tell it's going to be a good one. I'll guess I'll leave a review and my 2 cents so far.
I like that you put the effort to make the classes each have a different sprites for Pixey and B depending on the class because it wasn't something you needed to do, but the extra effort is seen and appreciated.
The only real grip I had is that by the time I had started unlocking new moves, level 10, I had already beaten the game and was looking to see if there was some way to see the sprites in the gallery or they were just there for the future. Which had really surprised me as most games handed you your second move by level 3 to 5, I think even your previous game did that. By not having anything beyond 1 move and the basic attack the game feels kind of limited even if this is supposed to be a demo. I was even shocked that to just kind didn't have any usage, if it was a different class, I don't know I played cleric, but I was a little surprised Ninja didn't. So, it just kind of hung useless since I couldn't even convert into mana, granted that hasn't been in every game I've played so take that more as a suggestion.
So, I guess maybe getting some moves earlier would be it.
The rest is completely randoms suggestions that you can ignore if you think you won't use them.
Since you get locked into your core type at the beginning hopefully the classes learn some skills that are outside their core. It is pretty boring only brining a character because they're the right color.
Maybe the more physical classes actually using TP maybe Orange(F) for more physical since she does use knives.
Potentially a color change for Ninja, granted even I think that's a stretch since you'd have to do more work and your already done far enough, since you get stuck with 3 girls of the same core type if you go that path. Although saying that it just might be easier to make Orange a different color since her boss is dark blue and red.
Again, completely ignorable and honestly who's to say what you have planned. I already plan on sending some money your way when I get paid, and I want to see this game reach its conclusion. And before I go I just have to say maybe don't be as hard on your first game.
Sure, it had its bugs, but it was still a fine game you should be proud of. Some people with Patreon's are on their first, and you're out here on your 3rd. You're an inspiration honestly and even if it's for some jokes try not to be so hard on yourself. And as for the inspiration...
Well, you've inspired me to try and reach for my dreams...
Anyway, all I've said might not matter anyway because in the end.
2. Unlike the first one, the level cap will no longer be Lv20 but rather Lv99, so characters learn skills more slowly. There will not be as many skills for characters because there will be 11 playable characters to interchange, so there is much more choice.
3. For Prixy.NIN you are right, maybe I will change it to Core Alpha.
It's finally here! Yes! So far, a great demo. The gameplay and humor work well XD I also couldn't find any bugs yet (that were not intended). The only suggestion I have so far is (probably only due to my own stupidity) to make the highlighting more prominent when you try to use a skill/item on your own team. The amount of times I used something on the wrong team member is embarrassing 😅
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Its crazy that this just-released because I just finished Bunny Hunter about a week ago.
happy to see another game from you. only a hand full of games on itchio where i dont mind the game play for the most part and i loved the last few. im really enjoying the word play in this and look forward too the next update/non demo release!
It's good to see your still making games, and from the demo I can already tell it's going to be a good one. I'll guess I'll leave a review and my 2 cents so far.
I like that you put the effort to make the classes each have a different sprites for Pixey and B depending on the class because it wasn't something you needed to do, but the extra effort is seen and appreciated.
The only real grip I had is that by the time I had started unlocking new moves, level 10, I had already beaten the game and was looking to see if there was some way to see the sprites in the gallery or they were just there for the future. Which had really surprised me as most games handed you your second move by level 3 to 5, I think even your previous game did that. By not having anything beyond 1 move and the basic attack the game feels kind of limited even if this is supposed to be a demo. I was even shocked that to just kind didn't have any usage, if it was a different class, I don't know I played cleric, but I was a little surprised Ninja didn't. So, it just kind of hung useless since I couldn't even convert into mana, granted that hasn't been in every game I've played so take that more as a suggestion.
So, I guess maybe getting some moves earlier would be it.
The rest is completely randoms suggestions that you can ignore if you think you won't use them.
Since you get locked into your core type at the beginning hopefully the classes learn some skills that are outside their core. It is pretty boring only brining a character because they're the right color.
Maybe the more physical classes actually using TP maybe Orange(F) for more physical since she does use knives.
Potentially a color change for Ninja, granted even I think that's a stretch since you'd have to do more work and your already done far enough, since you get stuck with 3 girls of the same core type if you go that path. Although saying that it just might be easier to make Orange a different color since her boss is dark blue and red.
Again, completely ignorable and honestly who's to say what you have planned. I already plan on sending some money your way when I get paid, and I want to see this game reach its conclusion. And before I go I just have to say maybe don't be as hard on your first game.
Sure, it had its bugs, but it was still a fine game you should be proud of. Some people with Patreon's are on their first, and you're out here on your 3rd. You're an inspiration honestly and even if it's for some jokes try not to be so hard on yourself. And as for the inspiration...
Well, you've inspired me to try and reach for my dreams...
Anyway, all I've said might not matter anyway because in the end.
I'm just some dude.
1. Thank you for the compliments!
2. Unlike the first one, the level cap will no longer be Lv20 but rather Lv99, so characters learn skills more slowly. There will not be as many skills for characters because there will be 11 playable characters to interchange, so there is much more choice.
3. For Prixy.NIN you are right, maybe I will change it to Core Alpha.
Such a fun demo! I can't wait for the full release!
So hyped for a new game
Para cuándo una versión de Android y dispositivos móviles
Cool, m/m sexo :D
Expecting something cool.
It's finally here! Yes!
So far, a great demo. The gameplay and humor work well XD
I also couldn't find any bugs yet (that were not intended).
The only suggestion I have so far is (probably only due to my own stupidity) to make the highlighting more prominent when you try to use a skill/item on your own team. The amount of times I used something on the wrong team member is embarrassing 😅
I've been waiting for this production for a long time. now you have to look for errors. and I'm not talking about the intended ones XD
So excited! Been waiting since the announcement for this!
The legend has returned!
Sick